Privacy Policy — Woofpath

Effective date: 8 October 2026

In short

Who we are

Woofpath (“the game”) is published by Faiz Ahmad Dae, trading as WebJow, the developer named on its App Store and Google Play pages (“we”, “us”), who is responsible for this policy. You can reach us at support@topjow.org.

What the game keeps on your phone

The game saves, in the phone's own app storage:

We cannot see any of it. Deleting the game deletes it from the phone.

Your progress in iCloud (iPhone)

On iPhone the game keeps a copy of your progress in your own iCloud account (iCloud key-value storage), so a reinstall or a second iPhone signed in to the same Apple Account gets it back. The copy holds the progress listed above and a random identifier for each install of the game, used only to merge progress between your devices. Apple stores it for you; we have no access to it. Settings → Privacy & purchases shows whether your progress syncs with iCloud.

Android backup

On Android the game's save file is included in Android's own backup, if backup is turned on for your Google account, so a new phone can restore it. Google keeps that backup for you; we have no access to it. Your ad privacy choices and analytics identifiers are left out of the backup.

Ads (Google AdMob)

The game shows ads from Google AdMob: a short ad between some levels, and videos you can choose to watch for an extra hint or a Bone. The game turns its ads on only after your 4th solved level. To show and measure ads, and to prevent fraud, Google collects from the game:

Google receives this data directly from the game; we do not receive a copy of it. Google explains how it uses it in How Google uses information from sites or apps that use our services.

Your choices about ads. In the European Economic Area, the United Kingdom, Switzerland and other regions whose law asks for it, the game shows Google's privacy form before any ad, and the ads are personalised only if you agree. You can change your answer at any time in Settings → Privacy & purchases → Ad privacy choices (the row appears wherever your region asks for these choices). Where a law gives you the right to opt out of targeted advertising (for example in some US states), the same choices offer it.

On iPhone, after your 4th solved level the game explains on one screen that it shows ads, and then iOS asks whether ads may use your device's identifier. Either answer is fine: the game plays the same either way. You can change it later in the iPhone's Settings → Privacy & Security → Tracking. On Android, you can reset or delete your advertising identifier in the phone's settings (Privacy → Ads, or Google → Ads).

Saying no does not remove the ads. Declining tracking on iPhone makes them less personalised; declining in the privacy form makes them non-personalised. To stop the ads between levels, buy Remove Ads (optional videos for hints stay available).

Analytics (Google Analytics for Firebase)

To learn which levels are too hard or too easy, the game records a small set of events: a level or daily puzzle started, solved or left; a hint used; a Bone used; an ad shown between levels; a video offered, and whether it was watched. Each event carries only level numbers, counts, seconds, a board size and a few fixed words. No names, no free text and no user identifiers of ours are ever logged.

Google Analytics also records the device model, the operating system and app version, the language, and an approximate location worked out from your IP address. When analytics storage is allowed (see below) it uses a random identifier for this install of the game (an app instance identifier). On Android, Analytics may also record that an in-app purchase was completed (the product, price and currency).

Crash reports (Firebase Crashlytics)

If the game crashes or hits an error, Firebase Crashlytics sends a report so we can fix it: the technical trace of the error, the device model, the operating system and app version, the free memory and storage, the screen orientation, which puzzle was open, and random identifiers for this install (a Crashlytics installation identifier and a Firebase installation identifier). To measure how often the game runs without crashing, it also sends a short record of each app session (its start and the installation identifier). Crash reports and session records are sent from the first launch, are not linked to you, and are never used for advertising.

In-app purchases

Remove Ads and the hint packs are bought through the App Store or Google Play. Apple or Google handles the payment; we never see your payment details or your store account. The game keeps only what is listed under “What the game keeps on your phone”. Restore purchases asks your store what your account owns.

Age signals from the stores

Some laws ask apps to respect the age range the app store knows for an account. Each time the game starts, it may ask the store for that signal (on iPhone, Apple's Declared Age Range, only where Apple says an age feature applies, which may show a system screen; on Android, Google Play's Age Signals). The game uses the answer for one thing: if the store says the player is under 18, or the player declines to share an age where a law asks for it, or the store still needs to verify it, every ad request is non-personalised, Google's child or teen ad treatment is switched on, and the iPhone tracking request is never shown. The answer is kept only in the phone's memory while the game runs: it is never saved and never sent to analytics; Google receives only the instruction to treat ad requests in that way.

Sharing and ratings

When you tap Share, the game makes a picture of your solved board and hands it to your phone's share sheet; it goes only where you send it. On iPhone, if you choose Save Image there, iOS asks once whether the game may add that picture to your photos; the game never reads your photos. The rating request is the store's own; the game learns nothing about what you answer.

What we do not do

Children

Woofpath is designed for adults and is not directed at children. If a store tells the game that the player is under 18, the ads are non-personalised, Google's child or teen ad treatment is used, and no tracking request is shown (see “Age signals from the stores”). We do not knowingly collect personal information from children under 13; if you believe a child has used the game and want something removed, write to us.

Legal bases (EEA, UK and Switzerland)

How long data is kept

DataKept
Progress and settings on your phoneUntil you delete the game
The iCloud copyIn your iCloud account, under your control
Analytics eventsFor the retention period set in our Google Analytics property (no longer than 14 months); aggregated reports may be kept longer
Crash reports90 days
Ads dataAs Google's own policies describe

Your choices and rights

Where data is processed

Google may process the data described above in the United States and other countries, under its own safeguards for international transfers (such as the EU–US Data Privacy Framework and the European Commission's standard contractual clauses).

Changes to this policy

If this policy changes, the effective date at the top changes with it. If we change the kinds of data the game collects, we will update this page before that version of the game is released, and notify the app stores first where the law requires it.

Contact

support@topjow.org